![]() ![]() Simply move forward and use what weapons you like to knock out and kill enemies. Killing any J'avo here is dubious (unless it's a replay and you have better weapons).Īll pretense of stealth will be gone by now. J'avo SpecOps will be infinite, or near infinite, so head outside and flee to the ventilation duct. Enter the briefing room (you may want to mix the herbs found there first), and ready a weapon for mutliple target engagement before using the projector.Īfter the power point presentation, Ada will need to get out of the sub as enemies swarm her. ![]() Ada can avoid being shot by sprinting past the laser, but activating the turrets are part of the approach - you let the turrets drill the J'avo in the corridor while you move past them. The gun turrets will attack anything caught in their laser sights. Match the image shown in the painting (as viewed through the stereoscope) and the door will be unlocked. The painting's "final image" randomizes each time you play the chapter, so take that image (the snake, tree, corpse, bird, fish, etc.) and duplicate the image on the door panel using the four different panel sliders in the room (the button display appears as you approach each one). If you spot an enemy peering your direction from far away, feel free to line up a Crossbow bolt and send it flying at their head. Go through the enemy hallways, and note that the Objective Display Marker will always point you towards the stealth version of the path to the exit. Should Ada get spotted, her best solution is to run to the end of her current section however, if it's your first time through, you will have neither the knowledge nor the firepower (not enough weapons) to get through without serious injury. (3) - There's no time limit on the stealth sections, so it's to your advantage to examine the enemy route before committing to action. Just like in Jake and Sherry Chapter 1, you'll be able to see and reasonably shoot an enemy in plain sight before they can see you. (2) - Enemies have very short sight ranges when compared to what you can actually see on the screen. However, it is considered a "silent" weapon and can be fired much like you would a slower, silenced "Magnum". (1) - The Crossbow, while powerful, is too slow for some fights. For the first few enemies, you're able to have Ada attack them from behind after they turn away. "Stealth" in the game is recognized as not being sighted by enemies (don't stray into their sight range) and not firing a loud weapon (crossbow bolts are silent). ![]()
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